25 March 2020
2 Months, Online
2-4 hours per week
As the user experience (UX) transforms and incorporates new technologies, we must rethink our interactions and infrastructure. These emerging technologies--such as multi-touch, virtual reality (VR), augmented reality (AR), and haptics--are propelling us toward the next generation in human-computer interactions with no signs of slowing down.
Developed by New York University’s Tandon School of Engineering, in association with RLab, this course will help you develop the common design language, heuristics, and values that will enable you to build engaging and innovative user experiences that meet the demands of a new era.
It's estimated that 80% of emerging technologies will involve AI by the year 2021.
SOURCE: GARTNERIn 2019, 42.9 million people in the U.S. used a VR product, and 68.7 million people used an AR once monthly.
SOURCE: EMARKETERBy 2022, AR-based social media ads are projected to be pulling in roughly $13 billion dollars per year.
SOURCE: TRACTICAThis course is for product development/design executives who want to gain a solid understanding of how UX design can be applied to emerging digital interfaces and tech. The course is designed to give you the tools you need to impact and transform the user experience relevant to your specific industry, whatever it may be. Past participants include professionals from a variety industries, including IT, Energy, Healthcare, Agricultural, Finance, Tourism, Telecommunications, Advertising, Education, and more.
DOWNLOAD BROCHUREOn paper, Google Glass seemed like a perfect product and an amazing opportunity. Learn how its flaws ultimately opened it (and Google) up to public ridicule.
After failing with GameCube, Nintendo needed a big win. Learn how they went all in on gestural control and owned the console world for a short time—and what lessons should we take from it.
There were other e-readers on the market when Amazon introduced Kindle in 2007. Learn how their massive backing and philosophy as a services company turned Amazon into a publisher with the Kindle’s introduction.
The first iPod was introduced in 2001. Today, nearly all of its successors have been killed off by the iPhone. Explore its history and legacy, from the state of digital music devices at its inception to the incremental steps in its development—and what they can teach us in hindsight.
The iPhone is the single most successful consumer product in the world, but even when it was introduced, its capabilities weren’t unique. Learn how the company who’s better at elegant and engaging experiences than anyone else made the product unique—and made history.
Instructor Joshua Goldberg demos VR painting with Google's Tilt Brush to illustrate how VR can be used as a creation tool.
Note: All product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.
Joshua Goldberg is a planner, developer, installer and overseer of interactive and creative display projects and consumer applications for corporations, brands, museums, artists and more...
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Upon successful completion of the course, participants will be awarded a digital certificate of completion by New York University Tandon School of Engineering.
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