COVID-19 STATEMENT: While this virus is impacting everyone differently, this online program is continuing as planned.
Please consider joining our global online classroom for an enriching and interactive experience to further your career.

STARTS ON

16 June 2020

DURATION

2 Months, Online
2-4 hours per week

Why Enroll for the Course?

From VR theaters and entertainment experiences to AR apps like IKEA’s Place, which allows you to virtually try out their products in your home, augmented reality and virtual reality are making their way into our everyday lives.

Developed by New York University’s Tandon School of Engineering, in association with RLab, this two-month course takes you beyond current interface design concepts and explores the new rules for how to apply these principles to AR & VR design—and puts you ahead of the XR curve.

Who Is This Course For?

The course is designed to provide UX Designers, UX architects, and product managers with an understanding of how to design UX for AR & VR technologies. Other professionals across industries who use or plan to use or implement AR & VR technologies will also benefit from the course.

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UX Design Principles for AR & VR

Course Highlights

Course Highlights Course Highlights

Course Syllabus

  • What are HCI and XR?
    Discuss the various ways humans and computers can and will interact and what that means for design
  • Building XR: Space and Senses
    Describe best practices for applying sensory details to XR experiences
  • Building XR: Storyboarding the UX
    Describe techniques and best practices for storyboarding XR experiences
  • Designing UX: Tools and Techniques
    Discuss common tools, processes, and techniques for creating 3D assets
  • Applying UX: Interactions with XR
    Understand the basics of applying interactions to XR experiences
  • The XR Industry: Present and Future
    Identify opportunities and challenges in the field of XR design
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Real-World Examples

VR painting with Google Tilt Brush
VR painting with Google Tilt Brush
Sculpting, modelling, and painting with Medium
Sculpting, modelling, and painting with Medium
Creating 3D models with Google Blocks
Creating 3D models with Google Blocks
Experiencing the hit VR game Beat Saber in action
Experiencing the hit VR game Beat Saber in action
Illustration and animation with Quill
Illustration and animation with Quill
An AR retail app in development by a major brand
An AR retail app in development by a major brand

Note: All product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.

This course includes 2 Live Webinars with a Course Leader

Faculty

Todd Bryant
Todd Bryant
Director of Technology, RLab
Visiting Industry Assistant Professor, NYU Tandon School of Engineering
Adjunct Professor and Faculty Researcher, NYU

In addition to his work in academia, Todd Bryant is also an award-winning screenwriter, director and producer of narrative video work. Todd earned a master’s degree in Interactive Telecommunications from NYU’s Tisch School, and...
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Regine Gilbert
Regine Gilbert
Visiting Industry Assistant Professor, NYU Tandon School of Engineering
Senior User Experience Designer, Gilbert Consulting Group, Inc.
Instructor – User Experience Design, General Assembly

Regine Gilbert is a user experience designer, educator, and international public speaker with over 10 years of experience working in the technology arena...
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Certificate

UX Design Principles for AR & VR course Certificate

Certificate

Upon successful completion of the course, participants will be awarded a digital certificate of completion by New York University Tandon School of Engineering.

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Early applications encouraged. Seats fill up soon!

Flexible payment options available. Click here to know more.